Course detail
Computer Modelling and Visualisation I
FSI-YPM Acad. year: 2020/2021 Winter semester
The course is taught on 3D NURBS modeling and its use in creation of digital model. In the course students will acquire the knowledge needed to create 3D models using NURBS curves and surfaces, with emphasis on free creation and creation according to the original. Students will be able to prepare their 3D models for 3D printing and visualization using visualization plug-ins as well as stand-alone applications and learn the necessary procedures.
Language of instruction
Czech
Number of ECTS credits
3
Supervisor
Department
Learning outcomes of the course unit
– To acquire practical practical experience for creating 3D NURBS models.
- To acquire basic idea of the method of modeling complex designs, making surfaces from curves and joining surfaces into volumes, working with layers and joining parts into a complex objects.
- Knowledge of all the offered functions of the program for realization of their own designs and ideas and for presentation of semestral tasks with other visualization applications.
Prerequisites
Basic knowledge of work with PC in Windows XP or higher OS is assumed. Experience with computer 3D graphics is an advantage.
Planned learning activities and teaching methods
The course is taught through seminars which are focused on practical topics presented in lectures.
Assesment methods and criteria linked to learning outcomes
Classified course-unit credit requirements: attendance in lessons, meeting deadlines of assigned projects, practical test verifying the knowledge of working with the software and ability of creative work. Final evaluation consists of evaluation of individual projects, tasks and a test. In total it will be possible to acquire 100 points. Resulting classification will be defined by the ECTS scale. If some of the projects are awarded less than half of the maximum pts., final evaluation of the course is "failed". According to the article No. 13 of Study and Examination Rules of Brno University of Technology ECTS evaluation degree scale is used. . If some of the projects are awarded less than 50 pts., final evaluation of the course is "failed". The course is evaluated with the following grades: ECTS EVALUATION DEGREES / PTS. RATING / NUMERIC RATING: A / 100 – 90 / 1 / Excellent; B /89 – 80 / 1,5 / Very good; C / 79 – 70 / 2 / Good; D / 69 – 60 / Satisfactory; E / 59 – 50 / Sufficient; F / 49 – 0 / 4 / Failed.
Aims
Graduates will gain experience with 3D NURBS modelling software for making 3D models and subsequently use them for visualization and Rapid Prototyping. Students will gain experience in making virtual 3D models based on sketches from their atelier semester projects. Students work out their semester projects at different stages with full support of computer technologies.
Specification of controlled education, way of implementation and compensation for absences
Compulsory attendance at seminars. Education runs according to the week schedule. The way of compensation of missed seminars is specified by the tutor.
The study programmes with the given course
Programme B-PDS-P: Industrial Design, Bachelor's, compulsory
Type of course unit
Computer-assisted exercise
39 hours, compulsory
Teacher / Lecturer
Syllabus
– Introduce to 3D modeling softwares, user interface, basic options;
- Coordinate system, coordinate input, object properties, layers, basics objects, object visibility, construction history;
- Creating and editing of objects made by curves, edit tools;
- Creating of surfaces, boolean operations with objects, principles of work with objects;
- Tools for advanced editing of objects, cage edit, unroll developable surfaces, curve project;
- Tools for advanced editing of curves, tools for advanced editing of surfaces;
- Working with blocks, external references, user construction planes, object analyses, selection filter;
- Tools for make 2D drawings, dimensions, shading, print;
- Working with polygonal objects, convert to mesh, prepare a project for Rapid Prototyping, prepare a project for rendering;
- Rendering in real-time visualization programs;
- Rendering using visualization plug-ins;
- Basics of rendering in animation programs;
- Individual project.