Course detail

Calculus with MAPLE

FSI-0MV Acad. year: 2025/2026 Summer semester

The course deals with the computational system Maple for Symbolic Computation in Calculus, Combinatorics, Linear Algebra, Numerical Analysis and other parts of Mathematics. The subject matter consists of orientation in Maple environment, basic commands, programming, working with packages and solving particular mathematical problems and applications in physics and engineering.

Language of instruction

Czech

Number of ECTS credits

2

Entry knowledge

Students are expected to have the knowledge of mathematics at the secondary school level, basics of PC computing skills.

Rules for evaluation and completion of the course

A credit can be earned on the basis of successfully solved individual tasks and active exercise attendance.
Students are required to complete the assigned tasks.

Aims

The aim of the course is to familiarise students with the computational system Maple, which is a powerful tool for solving mathematical and engineering problems. The course aims to guide students to the ability of an independent work in the Maple environment so as they could deepen their knowledge depending on their individual needs. Moreover, students will learn to analyze and solve some practical problems in single-handed projects.
Students will gain knowledge of basic Maple commands, Maple structure, Input, Output and interaction with other products. Students will master solving mathematical and engineering problems in this computational environment.

The study programmes with the given course

Programme B-MAI-P: Mathematical Engineering, Bachelor's, elective

Programme B-FIN-P: Physical Engineering and Nanotechnology, Bachelor's, elective

Programme BIT: Information Technology, Bachelor's
specialization BITP: Information Technology, elective

Type of course unit

 

Computer-assisted exercise

26 hours, compulsory

Syllabus

Classwork is realized as a discussion between the lecturer and students.
1. Introduction to Maple.
2. Factorization and solving equations, function behaviour.
3. Graphics, animations.
4. Maple basic programming.
5. Packages, application in physics.
6. Object inserting, Spreadsheet manipulation.
7. Code edit region, application in physics.
8. Components, application development I.
9. Components, application development II.
10. Solving of mathematical problems I.
11. Solving of mathematical problems II.
12. Maplet.
13. Project development.