Course detail
Basics of Programming
FSI-SZP Acad. year: 2023/2024 Winter semester
The course provides an introduction to the C# programming language using the Visual Studio IDE. Students are introduced to basic concepts such as statements, variable, data type, and others. Further, basics of object-oriented programming are explained.
Language of instruction
Czech
Number of ECTS credits
4
Supervisor
Department
Entry knowledge
Computer basics.
Rules for evaluation and completion of the course
The evaluation of the course consists of points for the semester project (presentation of a functional program in C# – 70%) and points for independent tasks (30%) assigned during the semester. The condition for getting the credit is obtaining at least 50% of the points from the semester project. Additional points can be awarded for an active approach during the course.
Attendance at lectures is recommended, attendance at the exercise is compulsory. Classes are held according to the weekly schedule. The material discussed in the exercises corresponds to the current topic in the lecture according to the syllabus. The substitution of missed exercises is entirely at the discretion of the instructor.
Aims
The aim of the course is to teach students the basics needed for creating simple applications. The student is introduced to the basics of programming using primitive and reference data types, classes and objects in C#. In addition, students are given emphasis on the formulation of algorithms for solving problems.
Students will gain a basic understanding of C# and using the Visual Studio IDE tools. They will also gain the ability to formulate simple algorithms and then implement them.
The study programmes with the given course
Programme B-MAI-P: Mathematical Engineering, Bachelor's, compulsory
Type of course unit
Lecture
13 hours, optionally
Teacher / Lecturer
Syllabus
1. Introduction to C# and .NET Framework, introduction to Visual Studio IDE – project management, tools, debugging. Console application.
2. Variables, basic data types, operators. Command, code block. Flow control.
3. Reference vs value types. Arrays, collections.
4. Working with strings.
5. Methods, overloading. Basic program structure.
6. Access modifiers. Basic types (class, structure, interface, etc.), objects.
7. Introduction to object-oriented programming.
8. Basics of program design.
9. Fundamentals of object-oriented programming – inheritance, polymorphism.
10. Program vs library, namespace, using .NET Framework, project templates.
11. Exceptions.
12. Stream, working with files.
13. Problem solving.
Computer-assisted exercise
26 hours, compulsory
Teacher / Lecturer
Syllabus
The exercises are aimed at practice of the material covered in the topics on lectures, see the lectures outline. Emphasis is placed on the ability to work independently, i.e. to develop a simple application, often as part of independent tasks.